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Mission


Established in 2017, Columbia Mining Company discovers and redeploys historical assets within frameworks provided by ancient knowledge systems in order to reinvigorate and elevate the experience of sociocultural context for the user. Utilizing lost, fragmented or purposely hidden artifacts, we design and produce media and software for the gamespace that values new expressions of language and the sustaining forces of song and story.

Projects


Columbia Mining Company develops smart contract based game environments and advanced motion media for internet delivery. Our blockchain based game project, Columbia: The Game of Modern America in Four Parts, began production in Spring, 2017. Recreating the vibrant and chaotic culture of the California Gold Rush in the city of Columbia, a collection of mining camps in the Sierra Nevada gold country, the game follows the winding threads of two families from four nations through 150 years.

Columbia: The Game of Modern America in Four Parts

American Progress (1872) by John Gast. Source: Library of Congress.


The epic story of Columbia stands on four pillars, fixed by four locations on four timelines: from the birth of the first global culture; through the 'great centralization' of the transportation, banking and communications industries; across the creation of the National Security State; to a new world awakening to whispers of freedom. Using the power of immersion into the intimate memory space of its diverse range of characters, the gravity and realism of location production, the solidity of primary source archival material, and the emotional and temporal qualities of music, Columbia powers insight into our shared world heritage.

Columbia: The Game of Modern America in Four Parts

Columbia: The Game of Modern America in Four Parts

Timeline


Preproduction began in Q3 2017 with the completion of the story outline, assessment of available open source software, and initial modeling of the gamespace architecture. The establishment of 'Base Camp' and Whitepaper is scheduled for completion in Q3 2018. The Founding Team formation is planned for Q4 2018, followed by production of core media assets in Q2 2019. The first public iteration of the game, Part One: Gold Mountain is projected to be released Q4 2020. Each Part provides pathways to every other extant Part, and synergizes the user experience by allowing access to multiple time streams.

 

 

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Credits: Game cover painting "American Progress" (1872) by John Gast, Library of Congress LC-USZC4-668; Game Part 1 cover photo "Father of the Forest, and James King of William Mammoth Grove, Calaveras County" (1866), Lawrence & Houseworth, publisher, Library of Congress LC-USZ62-27241; Game Part 2 cover photo "In holiday finery, Chinatown, San Francisco" (ca. 1896), photo by Arnold Genthe, Library of Congress LC-G403-BN-0369; Game Part 3 cover "A soldier and a woman in a park, with the Old [Russell] Senate Office Building behind them, Washington, D.C.", Library of Congress LC-USW361-75; Game Part 4 photo from screen capture of live CNN broadcast, Tienanmen Square, June 5, 1989. Page background "Verge of Rennaissance" photo by Russell Shannon. Footer background: Comstock Mine, Virginia City, Nevada, photo by O'Sullivan, 1867-68. US National Archives, American West Collection: 77-KS-1-13.

© COLUMBIA MINING COMPANY LLC

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